| How
to use a compass
Suggested Exercises
OK, so I read the
pages, and I am going to teach kids this, what do I do? This page
has a few suggested exercises, and this page is intended for coaches
and educators who have themselves some experience. Anybody can be
taught using this page, of course, but it is principally aimed at
teaching kids.
First,
there are some very important considerations to make. The
feeling of being lost is something that may be very stressful
to a child, and if stressed too much, a child may never
learn to love the backcountry. Some children are perfectly
capable of coping with the feeling of being lost, for others
coping with this feeling may take a very long time, but
once achieved I believe it is a considerable survival skill
that may help save somebody's life some day.
As a coach, you need to be aware of
this situation, and be very cautious until you know the children you
are coaching. It is of great importance that the exercises in the
forest are planned with this in mind.
Now to the exercises: For the
absolute beginners, it is important that they master the techniques
described in
lesson
1 and
2.
This can be done partially with practice without going anywhere, but
that gets boring pretty fast, you could let the kids do it a few
times. In this first exercise the aim is solely to choose the right
control from several you can see. This way, you get practice, but
need not fear getting lost. It requires some work done, however.
Check out this figure:

To the right is a map of your backyard. In the middle is
a symbol ,
which is a symbol used in orienteering to denote start and
finish when they are at the same place (Otherwise, start
is a triangle, and finish two concentric circles). There
are controls all around you, and all of them can be seen
from this center. A control, as used in orienteering, looks
like ,
and they are placed in all the circles. The map here is
of course an imaginary map, and you would have to draw a
map of your own back yard. The scale isn't very important,
but it has to be correct with regards to the compass. Also
on the figure above is a detail from the upper left corner
of the map as it would look in the real (imaginary...) world.
You should draw all buildings, large rocks, bushes and trees
and other features you see, like you see from the detail.
The kids are going to choose the
right control using the map you drew, and the compass. The first
time you do this, you should take your time, and help each one of
the kids with taking the compass course. When they have taken the
course, they decide which control is the right one, run or walk up
to it, and come back. Then they do the same with the next control.
The sequence each kid does this, is however, unique.
The second time, it is time to do
some more fun. Here is one example. Make it a treasure hunt! This is
the plan: At each control, put a bag of some treasure on the
control, one for each kid and unique to the control. Take for
example, starting in the upper left corner by the north arrow, a bag
of bananas by the bushes, a bag of oranges by the corner of the
house, a bag of apples by the tree and so on. Each one of the kids
is going to fetch the treasures, in a unique sequence, as fast as
they can, they are supposed to be running back and forth to the starting
point between each control. The controls are numbered, and
each kid gets the sequence he or she is going to run to the controls
in, and which treasure is at which control, so if he or she finds
the wrong type of treasure, he or she knows it is the wrong control.
You are standing there checking everybody got the right sequence.
Which means you get a hard time... This is going to be chaotic,
everybody running in different directions, and chaos is fun!
For small kids, it is important that
everybody is a winner, and although somebody is going to be fastest,
nobody is a loser when they get all these treasures.
There are of course, many possible
variations of this method, relays, take as many treasures as you can
in a specified time, and so on. Lots of fun! You should continue
with variations of this method, maybe taking them out in the forest,
until everybody feels confident they can use the compass safely and
accurately, This may take some time. In a proper orienteering
course, compass usage is of course only a small part of it.
Consequently, you may use the two first exercises (this one and the
next), for the compass part of the course for a full year, but with
variations of course.
Let's move to the bush. Compass
usage is most important when you haven't got any other features to
guide you, such as paths, streams etc. So to get proper training,
the kids have to go where they don't follow paths and such. This
makes things more difficult, of course, and it is easier to get
lost. Which means we are talking about the feared "feeling of
being lost". Therefore, it is essential, assuming the kids have
not yet got all the confidence they need to be out there completely
on their own, to plan the exercises with a "security net",
so that they cannot get really lost. This is achieved by ensuring
there are features like roads, large paths, streams etc. that they
can't miss, if (when) they miss the control.
It may be a good idea to put the start at a point that is
visible from quite a distance, like a tower, for instance
(the 'T' in the start symbol means tower). This time, the
place you use should be covered by a real map, preferably
with a large scale. Two controls are indicated as examples.
Neither of the controls are visible from the start, which
means the kids would need to use more techniques to get
there. Before you start, you would need to instruct the
kids what to do if the miss the control. If they think they
cannot go right back to the start, they should just proceed
until they find the road, and take one of the large paths
back.
While only two controls are
indicated here, there are supposed to be controls all the way
around, like in the previous example. And also like in the previous
example, they are supposed to run back and forth. The distance from
the start should be around 100 meters, and must not be more than 200
meters.
The first times you are out this
way, it may be a good idea to follow the kids around. In this case,
you may not need to go back and forth, but go a course with 100-200
meters between the controls. Let the kids do the orienteering. Then
you can again arrange treasure hunts, relays and such as the kids
run back and forth. As the kids build up confidence, some will
surely do this faster than others, they may take two controls for
each time they run out, so they won't have to run the same path back
and forth.
Hopefully, during this process, the
kids will build up confidence in themselves, and know what to do
when they miss. Eventually, they will be able to cope with the
feeling of being lost, and then they may proceed to greater
challenges.
This is the
greater challenge. This is a real orienteering map, "Eggemoen",
published by Ringerrike Orienteringslag(c),
used here with permission. It illustrates how one uses a
black pen to make parts of the map unreadable, which forces
the runner to use the compass. In general, this method is
regarded too difficult for beginners, but I have made some
simplifying additions to the method, so I believe it is
now appropriate for second-year beginners. It is, however,
important that the kids have learned to cope with the feeling
of being lost, it is nothing they fear anymore, because
anybody who uses this method will get lost once in a while.
As you can see, I have made a course
on the map, and there are different levels of difficulty associated
with each of the controls. The first control is the easiest. One
crosses several roads and paths on the way to the control, and there
are paths leading into the control from each side. The crossing of
roads has mainly two purposes: The child can see how far he or she
has got, and secondly, it helps to build confidence. It doesn't play
a very important role in finding the control, because the compass is
supposed to play the main role in that. It can be used to correct
the bearing if it is obviously wrong though. The control has also a
"security net" - the road just after the control. If the
control is missed, it provides a way to get back in, a detail that
cannot easily be mistaken. The red arrow indicates such a detail.
The second control is a little more
difficult. There are, contrary to the first control, few crossings.
A few details are allowed to be visible though, so that the child
can check his or her bearing and make sure he or she hasn't gone
very wrong. The control has still a security net, the red arrow
indicates a good place to get into it again.
The third control has only the
security net left, even the road that is crossed is blacked out.
This is pretty difficult, and suited to teens that are getting
experienced are about to move up to more difficult courses.
So is the fourth control. The kids
who can run courses with this kind of controls are confident in the
forest, has already been doing a lot of missing, and has analytical
experience enough to find back without aid.
The fifth control is a control that
may be good for experienced orientates for this kind of training.
For all levels, the distance between
controls shouldn't be more than 200 meters, a good deal less for the
kids. This map has been enlarged for instructional purpose. Also,
the blackout here is somewhat transparent, this is also for
instructional purpose. In a real exercise, it should be completely
black where it is gray here.
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